(Required) Two kinds of objects created for this assignment: 1. Skyscraper - Large buildings each have bumpmaps both black and white and colored variations 2. Bush - Bush with a bumpmap created by desaturating the image and smoothing the colors a bit (Required) Five other kinds of objects that you created (possibly in previous assignments): All or almost all objects have had an additional black and white variation created for them 3. Frontloader - Construction object from wkbk 8 4. Building with red roof - Bulding from wkbk 8 adapted by adding bumpmaps to the roof and brick textures using similar desaturation technique 5. Building with gravel roof - Building from wkbk 8 adapted by adding bumpmaps same technique 6. Trucks - Truck from wkbk 8 7. Passengers - Icon like passenger created in blender loaded from obj file (Optional) Backup Objects (more objects that you created, in case the ones above don't count): - Road - Simple short box geometry - ??? - ??? At least one of each type of object: Building/structure: Skyscraper Vehicle: Car Natural Element: Bush Object loaded from a model file: Model: Car - Car obj found online attribution in attributions txt file An object with a shader that you wrote: ShaderObj: Car/groundplane - Both car and groundplane have similar shaders. Car checks world position for color. Groundplane checks uv for color. Other Objects that you would like to note: ???